Mechanics
Controls, harvesting, happiness, population, workers, construction and trade rules.
10 entries
Battle resolution
Combat compares soldiers and enemy groups using attack, defence, attack speed, travel speed, and difficulty values.
- Enemy types
- 32
- Soldier stats
- Attack · Defence · Attack speed · Travel speed
Related records
Can cause
Uses profile
- Ancient Skeleton
- Ancient Treant
- Ashenholt Soldier
- Bandit
- Beholder Spawn
- Corrupted Bandit
- Dire Bat
- Giant Bat
- Giant Mosquito
- Giant Rat
- Goblin
- Goblin Raider
- Goblin Warrior
- Greater Sinister Eye
- Huge Rat
- Monstrous Mushroom
- Orc
- Orc Berserker
- Orc Warrior
- Plague Mosquito (Difficulty 28)
- Plague Mosquito (Difficulty 180)
- Plague Rat
- Rotten Zombie
- Shambling Plant
- Sinister Eye
- Skeleton
- Skeleton Warrior
- Spore Tyrant
- Thorned Plant
- Toxic Mushroom
- Vampiric Bat
- Zombie
Building cost calculation
Building resource costs equal the level's base-cost rank multiplied by its resource ratio, rounded to the nearest whole unit.
- Formula
- round(base cost at rank × resource ratio)
- Base-cost ranks
- 31 (0–30)
- Highest base cost
- 46,800,000
Congestion
Congestion is an automatic side effect of a growing population. It cannot be reduced directly; offset it with positive happiness effects such as the Tavern.
- Also called
- Overload penalty · Überlastung
- What causes it
- A larger population makes the city more crowded and noisy.
- Can it be removed?
- No. Congestion cannot be reduced directly.
- What to do
- Offset it with positive happiness sources. The Tavern is the developer's example.
Controls and camera
Shift-click a blue helper arrow to move the camera to its destination. Options can hide helper arrows or enable harvesting without holding the mouse button.
- Blue-arrow fast travel
- Hold Shift and left-click a blue arrow to move the camera to the location it points to.
- Ordinary arrow click
- A regular click does not trigger fast travel.
- Hide helper arrows
- Disable blue helper arrows in Options.
- Hide the interface
- Shift + F11 toggles the interface.
Related records
Developer's 1.0.03 patch notes · Developer's 1.0.01 patch notes
Expedition capacity
Caravans and ships have three shipment sizes that determine how many goods an expedition can carry.
- Caravan sizes
- Small 1,000 · Moderate 3,000 · Large 10,000
- Ship sizes
- Small 25,000 · Moderate 90,000 · Large 180,000
Happiness and production
Settlement happiness contributes to global production. Policies, food, buildings, immigration, battles, and foreign taxes each maintain separate modifiers.
- Starting base happiness
- 1
- Happiness modifiers
- Tavern · Church · Conscription · Battle · Alchemist · Tax · Food · Immigration · Luxury · Foreign tax
Related records
Affected by
Manual harvesting
Holding the harvest input produces resources using click power, resource multipliers, global multipliers, and critical harvest rules.
- Starting click power
- 1
- Assumed clicks per second
- 4
- Critical harvest multiplier
- 12×
- Harvest with Space
- Click a harvest location, then keep the pointer over it while using Space. Moving the pointer away stops keyboard harvesting.
- Hover to Click
- Enable Hover to Click in Options to harvest by hovering without holding the mouse button. It does not double resource gains.
Developer's 1.0.02 patch notes · Developer's 1.0.01 patch notes
Population growth
Surplus food and happiness influence population growth, while housing sets the population cap.
- Starting population
- 1
- Housing rule
- Population cannot grow beyond available housing.
Related records
Affected by
Can create
Limited by
Trade quality
Trade quality adds a cost premium and changes the profit multiplier.
- Normal
- 0% cost · 1.2× profit
- Superior
- 10% cost · 1.6× profit
- Premium
- 20% cost · 2× profit
Worker population tiers
The number of assignable workers is calculated in population bands, with each band contributing at its own ratio.
- Population band limits and worker ratios
- 20: 34% · 100: 12% · 250: 9% · 600: 7% · 1,200: 6% · 2,000: 4% · 3,000: 3%
- Displayed workers
- The worker total is displayed as a whole number.
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