Battle resolution
Combat compares soldiers and enemy groups using attack, defence, attack speed, travel speed, and difficulty values.
- Defined enemy profiles
- 32
- Tracked soldier stats
- Attack · Defence · Attack speed · Travel speed
Exact formulas and progression rules recovered from the full release.
9 entries
Combat compares soldiers and enemy groups using attack, defence, attack speed, travel speed, and difficulty values.
Building resource costs equal the level's base-cost rank multiplied by its resource ratio, rounded to the nearest whole unit.
Caravans and ships have three shipment sizes that determine how many goods an expedition can carry.
Settlement happiness contributes to global production. Policies, food, buildings, immigration, battles, and foreign taxes each maintain separate modifiers.
Holding the harvest input produces resources using click power, resource multipliers, global multipliers, and critical harvest rules.
Surplus food and happiness influence population growth, while housing sets the population cap.
Soldiers have fixed starting combat values, a training time, ongoing resource use, and a post-battle survival rate.
The number of assignable workers is calculated in population bands, with each band contributing at its own ratio.
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