Game rule

Happiness and production

Settlement happiness contributes to global production. Policies, food, buildings, immigration, battles, and foreign taxes each maintain separate modifiers.

Settlement happiness contributes to global production. Policies, food, buildings, immigration, battles, and foreign taxes each maintain separate modifiers.

Rule data

Starting base happiness
1
Tracked modifier groups
Tavern · Church · Conscription · Battle · Alchemist · Tax · Food · Immigration · Luxury · Foreign tax
Sanitation penalties
0+: 0% · 350+: -5% · 450+: -10% · 500+: -15% · 550+: -20% · 600+: -25% · 650+: -30% · 700+: -35% · 750+: -40% · 800+: -45% · 900+: -50% · 1,000+: -55% · 1,100+: -60%
Congestion penalties
0+: 0% · 1,050+: -5% · 1,300+: -10% · 1,500+: -15% · 1,700+: -20% · 1,800+: -25% · 1,900+: -30% · 2,000+: -35% · 2,100+: -40% · 2,200+: -45% · 2,300+: -50% · 2,400+: -55% · 2,500+: -60% · 2,600+: -65% · 2,800+: -70%
Sanitation and congestion floor
0.8× each

Related game data

Hearth and Hamlet 1.0.0 · Steam build 24788561