Quests
Quest objectives, completion requirements and story text, in sequence. The demo prompt at quest 12 is skipped in the full game.
33 entries
| Quest | Story | Sequence | Condition |
|---|---|---|---|
| Set Up Camp | Quest text and requirements for Set Up Camp
StoryLong ago, as war ravaged the southern lands, three refugees fled into the untamed north. Carrying little but loss and fragile hope, they sought peace and a quiet place to begin again. After a long and dangerous journey, the group discovered a tranquil location where they decided to set up camp and rest. | Quest 1 of 33 | Build Camp Level 1 |
| Improve Your Campsite | Quest text and requirements for Improve Your Campsite
StoryThis location seemed to have everything: fresh running water, fertile soil, and not a monster in sight. It was an easy decision to stay longer. | Quest 2 of 33 | Build Camp Level 2 |
| Gather Food and Expand Your Camp | Quest text and requirements for Gather Food and Expand Your Camp
StoryBefore long, the campsite was much more comfortable, but more refugees were on their way, and there wasn't enough food for everyone. Fortunately, the nearby river was teeming with fish, and the woods to the north were abundant with game. | Quest 3 of 33 | Build Camp Level 3 |
| Build a Fisherman's and Woodcutter's Hut | Quest text and requirements for Build a Fisherman's and Woodcutter's Hut
StoryUnwilling to turn anyone away, the growing campsite quickly filled. We needed more wood and food to expand it. | Quest 4 of 33 | Build Fisherman's Hut and Woodcutter's Hut |
| Reach 50 Population | Quest text and requirements for Reach 50 PopulationStoryWith adequate food and timber, our small community was growing quickly. | Quest 5 of 33 | Current population at least 50 |
| Build the Town Square and Reach 100 Population | Quest text and requirements for Build the Town Square and Reach 100 Population
StoryOur humble campsite could no longer support our growing community. We decided to replace it with a town square to unite our settlement and welcome new refugees. | Quest 6 of 33 | Build Town Square I and reach 100 population |
| Reach 200 Population | Quest text and requirements for Reach 200 PopulationStoryWith adequate food and timber, our small campsite had quickly grown into a thriving hamlet. | Quest 7 of 33 | Current population at least 200 |
| Build a Guardhouse and Train 5 Guards | Quest text and requirements for Build a Guardhouse and Train 5 Guards
StoryAs our hamlet blossomed, so too did our problems. Before long, we encountered some violent creatures in the area, and it was decided we needed guards to protect us. | Quest 8 of 33 | Soldiers at least 5 |
| Defend Your Village | Quest text and requirements for Defend Your VillageStoryWhile out foraging in the forest, a young couple spotted a small group of goblins approaching town. We had only a short while to make sure we were ready! | Quest 9 of 33 | — |
| Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands | Quest text and requirements for Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demandsStoryObjective: Pay the Soldiers' Demands Shortly after our encounter with the goblins, soldiers from our old home Ashenholt arrived demanding we pay taxes. We fled Ashenholt to avoid the endless war and corruption, but we were in no position to defy them. Objective: Acquire gold across the river and pay the soldiers' demands As a poor community with little wealth, Ashenholt never expected us to meet their outrageous demands. They sought only to extort and control us. Little did they know that traces of gold had been discovered in the north, on the other side of the river. | Quest 10 of 33 | — |
| Reach 400 Population | Quest text and requirements for Reach 400 PopulationStoryClearly surprised that we had managed to pay their outrageous demands, the Ashenholt soldiers departed. At the same time, our newfound goldmine brought fresh prosperity to the villagers. | Quest 11 of 33 | Current population at least 400 |
| Obtain the Full Version of Hearth and Hamlet | Quest text and requirements for Obtain the Full Version of Hearth and HamletStoryThank you for playing the Hearth and Hamlet Demo. You may continue to explore, but don't forget to wishlist! | Quest 12 of 33 | Demo prompt; skipped in the full game |
| Build Northern and Southern Walls | Quest text and requirements for Build Northern and Southern Walls
StoryOver time, people from kingdoms near and far heard of the free town of your town. But as our population grew, we began to attract the attention of larger and more dangerous groups of enemies. | Quest 13 of 33 | Build Wooden Palisade I on both sides |
| Pay Ashenholt's demands | Quest text and requirements for Pay Ashenholt's demandsStoryThe corrupt monarch of Ashenholt has sent his soldiers back to our village. This time they demand 40,000 gold in tribute and ongoing taxes, while refusing to spare even a single soldier to protect us. | Quest 14 of 33 | Story-triggered; no automatic completion condition |
| Trade with Distant Settlements | Quest text and requirements for Trade with Distant SettlementsStorySafe behind our new walls, a visiting merchant spread tales of the vast wealth to be made in foreign kingdoms. With an upgraded market, we could commission our own trade expeditions. | Quest 15 of 33 | Story-triggered; no automatic completion condition |
| Upgrade the Library and Research Blueprints | Quest text and requirements for Upgrade the Library and Research Blueprints
StoryOver the years it had become clear that our once-humble hamlet now had greater ambitions. We decided it was time to seek out educated minds to help us build our future. | Quest 16 of 33 | Purchase Advanced Building Design |
| Pay Ashenholt's demands | Quest text and requirements for Pay Ashenholt's demandsStoryOnce again the kingdom of Ashenholt sent soldiers demanding taxes. Stunned by our town’s growth since their last visit, their demands were outrageous and their forces far more numerous. | Quest 17 of 33 | — |
| Upgrade to Stone Walls | Quest text and requirements for Upgrade to Stone Walls
StoryIf we ever hoped to break free from Ashenholt’s grip, we needed stronger walls to defend ourselves. | Quest 18 of 33 | Build Stone Wall I on both sides |
| Build a ship and recruit a wizard from Rubescairn | Quest text and requirements for Build a ship and recruit a wizard from RubescairnStoryThe Rubescairn Magicians had long served the great kingdoms of the world. If we wished to recruit one to our cause, we would first need to expand our fishing infrastructure, construct a ship, and voyage to Rubescairn with a generous gift. Their knowledge was not given freely. | Quest 19 of 33 | — |
| Begin the ongoing food trade with Rubescairn | Quest text and requirements for Begin the ongoing food trade with RubescairnStoryImpressed by the strong economic growth of your town and swayed by the charisma and diplomacy of our noble emissary, the magicians struck a rare bargain: one educated wizard in exchange for supplying food to Rubescairn for the next 50 years. | Quest 20 of 33 | — |
| Construct the Swamp Bridge, Trade for Magic, then build the Witch's Mire in the swamp. | Quest text and requirements for Construct the Swamp Bridge, Trade for Magic, then build the Witch's Mire in the swamp.
StoryWhile we awaited the arrival of our new wizard, a mysterious woman claimed that ancient magic lies hidden within the forgotten ruins of the swamp. She has offered to share its secrets - for a price. We would need to trade with other nations for the magic required to uncover these mysteries. | Quest 21 of 33 | Build Witch's Mire |
| Excavate the ruins and build a Magic Academy | Quest text and requirements for Excavate the ruins and build a Magic Academy
StoryOur newly acquired wizard was amazed by the wealth of magic in the region. He has convinced the Archmage of Rubescairn to allow the construction of a Magic Academy within the city. | Quest 22 of 33 | Build Magic Academy |
| Reach 1200 Population | Quest text and requirements for Reach 1200 PopulationStoryWhat began as a haven for refugees fleeing the wars in the south had grown into a free city that now holds the allegiance of people from many corners of the world. | Quest 23 of 33 | Current population at least 1200 |
| Recruit a total of 120 Soldiers | Quest text and requirements for Recruit a total of 120 Soldiers
StoryAn emissary from Ashenholt has arrived once more, demanding even higher taxes. To our horror, they also demanded that one in every five able-bodied men be conscripted into their military. We feigned acceptance while quietly mustering a force strong enough to refuse them. | Quest 24 of 33 | Story-triggered; no automatic completion condition |
| Defeat the Ashenholt Army | Quest text and requirements for Defeat the Ashenholt Army
StoryEnraged by our refusal to hand over our sons and fathers to die in a foreign war, the Ashenholt army prepared to crush our resistance. | Quest 25 of 33 | Win the battle against the Ashenholt army |
| Maintain 120 Soldiers and upgrade the Lord's Manor to a Keep | Quest 26 of 33 | Build the Keep and maintain at least 120 soldiers | |
| Build a Cathedral and use it to Research Consecrated Weapons | Quest text and requirements for Build a Cathedral and use it to Research Consecrated Weapons
StoryIn time, our persistent harvesting of the swamp's magics stirred an ancient evil. Forgotten souls from a lost civilization rose, semi-preserved, from the mire. Our weapons had little effect, and they were too numerous for our wizards. Only through divine might could we hope to turn them back. | Quest 27 of 33 | Purchase Consecrated Weapons |
| Upgrade the Tavern to the Dragon's Hearth and Hire Heroes | Quest text and requirements for Upgrade the Tavern to the Dragon's Hearth and Hire HeroesStoryWith our newly consecrated weapons keeping the undead at bay, the call went out for brave heroes to venture into the sunken ruins and destroy the source of the undead. | Quest 28 of 33 | Story-triggered; no automatic completion condition |
| Reach 1600 Population | Quest text and requirements for Reach 1600 PopulationStoryOur heroes valiantly located and destroyed an ancient evil deep within the swamp ruins. Once more, our city flourished in peace. | Quest 29 of 33 | Current population at least 1600 |
| Build a University and Prepare an Envoy | Quest text and requirements for Build a University and Prepare an EnvoyStoryFor your town to remain a free and independent city, we needed to establish stronger relationships with the foreign kingdoms of Ankhet-Nar, Crimsonvale, and Ironrend, and secure their recognition of our sovereign rule. We already enjoyed close ties with the wizards of Rubescairn, so we turned our attention to Ankhet-Nar. Prizing wealth and education, we sought to suitably impress their Matriarch. | Quest 30 of 33 | Story-triggered; no automatic completion condition |
| Build a Grand Cathedral and Prepare an Envoy | Quest text and requirements for Build a Grand Cathedral and Prepare an EnvoyStoryImpressed by our kingdom's knowledge and ingenuity, along with our High Lady's charm, the Ankhet-Nar Matriarch pledged her friendship to the rising kingdom of your town. Next, we sought to strengthen our relationship with the Holy Kingdom of Crimsonvale, a realm built on faith and divine rule. | Quest 31 of 33 | Story-triggered; no automatic completion condition |
| Build a Royal Garrison and Prepare an Envoy | Quest text and requirements for Build a Royal Garrison and Prepare an EnvoyStoryAdmiring our faith and recent victories over evil, the Monarchy of Crimsonvale was pleased to recognise your town as a sovereign kingdom. Finally, with Ashenholt weakened and locked in an ongoing war with the Kingdom of Ironrend, an opportunity presented itself to forge a strong diplomatic bond with the Duchess of Ironrend. | Quest 32 of 33 | Story-triggered; no automatic completion condition |
| Build a Castle and Fortify the Walls with a Moat | Quest text and requirements for Build a Castle and Fortify the Walls with a Moat
StoryLeveraging our superior military might and masterful negotiations, we established a fragile peace between Ironrend and Ashenholt, winning the respect of the Ironrend Duchess herself. Having secured the recognition of the foreign kingdoms, we prepared to crown the first King and Queen of your town. A grand castle would stand as the enduring symbol of our sovereignty. | Quest 33 of 33 | Build the Castle and a Moat on both sides |
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