Quests

Quest objectives, completion requirements and story text, in sequence. The demo prompt at quest 12 is skipped in the full game.

33 entries

QuestStorySequenceCondition
Set Up Camp
Quest text and requirements for Set Up Camp
Story

Long ago, as war ravaged the southern lands, three refugees fled into the untamed north. Carrying little but loss and fragile hope, they sought peace and a quiet place to begin again.

After a long and dangerous journey, the group discovered a tranquil location where they decided to set up camp and rest.

Quest 1 of 33Build Camp Level 1
Improve Your Campsite
Quest text and requirements for Improve Your Campsite
Story

This location seemed to have everything: fresh running water, fertile soil, and not a monster in sight. It was an easy decision to stay longer.

Quest 2 of 33Build Camp Level 2
Gather Food and Expand Your Camp
Quest text and requirements for Gather Food and Expand Your Camp
Story

Before long, the campsite was much more comfortable, but more refugees were on their way, and there wasn't enough food for everyone. Fortunately, the nearby river was teeming with fish, and the woods to the north were abundant with game.

Quest 3 of 33Build Camp Level 3
Build a Fisherman's and Woodcutter's Hut
Quest text and requirements for Build a Fisherman's and Woodcutter's Hut
Story

Unwilling to turn anyone away, the growing campsite quickly filled. We needed more wood and food to expand it.

Quest 4 of 33Build Fisherman's Hut and Woodcutter's Hut
Reach 50 Population
Quest text and requirements for Reach 50 Population
Story

With adequate food and timber, our small community was growing quickly.

Quest 5 of 33Current population at least 50
Build the Town Square and Reach 100 Population
Quest text and requirements for Build the Town Square and Reach 100 Population
Story

Our humble campsite could no longer support our growing community. We decided to replace it with a town square to unite our settlement and welcome new refugees.

Quest 6 of 33Build Town Square I and reach 100 population
Reach 200 Population
Quest text and requirements for Reach 200 Population
Story

With adequate food and timber, our small campsite had quickly grown into a thriving hamlet.

Quest 7 of 33Current population at least 200
Build a Guardhouse and Train 5 Guards
Quest text and requirements for Build a Guardhouse and Train 5 Guards
Story

As our hamlet blossomed, so too did our problems. Before long, we encountered some violent creatures in the area, and it was decided we needed guards to protect us.

Quest 8 of 33Soldiers at least 5
Defend Your Village
Quest text and requirements for Defend Your Village
Story

While out foraging in the forest, a young couple spotted a small group of goblins approaching town. We had only a short while to make sure we were ready!

Quest 9 of 33—
Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands
Quest text and requirements for Pay the Soldiers' Demands → Acquire gold across the river and pay the soldiers' demands
Story

Objective: Pay the Soldiers' Demands

Shortly after our encounter with the goblins, soldiers from our old home Ashenholt arrived demanding we pay taxes. We fled Ashenholt to avoid the endless war and corruption, but we were in no position to defy them.

Objective: Acquire gold across the river and pay the soldiers' demands

As a poor community with little wealth, Ashenholt never expected us to meet their outrageous demands. They sought only to extort and control us. Little did they know that traces of gold had been discovered in the north, on the other side of the river.

Quest 10 of 33—
Reach 400 Population
Quest text and requirements for Reach 400 Population
Story

Clearly surprised that we had managed to pay their outrageous demands, the Ashenholt soldiers departed. At the same time, our newfound goldmine brought fresh prosperity to the villagers.

Quest 11 of 33Current population at least 400
Obtain the Full Version of Hearth and Hamlet
Quest text and requirements for Obtain the Full Version of Hearth and Hamlet
Story

Thank you for playing the Hearth and Hamlet Demo. You may continue to explore, but don't forget to wishlist!

Quest 12 of 33Demo prompt; skipped in the full game
Build Northern and Southern Walls
Quest text and requirements for Build Northern and Southern Walls
Story

Over time, people from kingdoms near and far heard of the free town of your town. But as our population grew, we began to attract the attention of larger and more dangerous groups of enemies.

Quest 13 of 33Build Wooden Palisade I on both sides
Pay Ashenholt's demands
Quest text and requirements for Pay Ashenholt's demands
Story

The corrupt monarch of Ashenholt has sent his soldiers back to our village. This time they demand 40,000 gold in tribute and ongoing taxes, while refusing to spare even a single soldier to protect us.

Quest 14 of 33Story-triggered; no automatic completion condition
Trade with Distant Settlements
Quest text and requirements for Trade with Distant Settlements
Story

Safe behind our new walls, a visiting merchant spread tales of the vast wealth to be made in foreign kingdoms. With an upgraded market, we could commission our own trade expeditions.

Quest 15 of 33Story-triggered; no automatic completion condition
Upgrade the Library and Research Blueprints
Quest text and requirements for Upgrade the Library and Research Blueprints
Story

Over the years it had become clear that our once-humble hamlet now had greater ambitions. We decided it was time to seek out educated minds to help us build our future.

Quest 16 of 33Purchase Advanced Building Design
Pay Ashenholt's demands
Quest text and requirements for Pay Ashenholt's demands
Story

Once again the kingdom of Ashenholt sent soldiers demanding taxes. Stunned by our town’s growth since their last visit, their demands were outrageous and their forces far more numerous.

Quest 17 of 33—
Upgrade to Stone Walls
Quest text and requirements for Upgrade to Stone Walls
Story

If we ever hoped to break free from Ashenholt’s grip, we needed stronger walls to defend ourselves.

Quest 18 of 33Build Stone Wall I on both sides
Build a ship and recruit a wizard from Rubescairn
Quest text and requirements for Build a ship and recruit a wizard from Rubescairn
Story

The Rubescairn Magicians had long served the great kingdoms of the world. If we wished to recruit one to our cause, we would first need to expand our fishing infrastructure, construct a ship, and voyage to Rubescairn with a generous gift. Their knowledge was not given freely.

Quest 19 of 33—
Begin the ongoing food trade with Rubescairn
Quest text and requirements for Begin the ongoing food trade with Rubescairn
Story

Impressed by the strong economic growth of your town and swayed by the charisma and diplomacy of our noble emissary, the magicians struck a rare bargain: one educated wizard in exchange for supplying food to Rubescairn for the next 50 years.

Quest 20 of 33—
Construct the Swamp Bridge, Trade for Magic, then build the Witch's Mire in the swamp.
Quest text and requirements for Construct the Swamp Bridge, Trade for Magic, then build the Witch's Mire in the swamp.
Story

While we awaited the arrival of our new wizard, a mysterious woman claimed that ancient magic lies hidden within the forgotten ruins of the swamp. She has offered to share its secrets - for a price. We would need to trade with other nations for the magic required to uncover these mysteries.

Quest 21 of 33Build Witch's Mire
Excavate the ruins and build a Magic Academy
Quest text and requirements for Excavate the ruins and build a Magic Academy
Story

Our newly acquired wizard was amazed by the wealth of magic in the region. He has convinced the Archmage of Rubescairn to allow the construction of a Magic Academy within the city.

Quest 22 of 33Build Magic Academy
Reach 1200 Population
Quest text and requirements for Reach 1200 Population
Story

What began as a haven for refugees fleeing the wars in the south had grown into a free city that now holds the allegiance of people from many corners of the world.

Quest 23 of 33Current population at least 1200
Recruit a total of 120 Soldiers
Quest text and requirements for Recruit a total of 120 Soldiers
Story

An emissary from Ashenholt has arrived once more, demanding even higher taxes. To our horror, they also demanded that one in every five able-bodied men be conscripted into their military. We feigned acceptance while quietly mustering a force strong enough to refuse them.

Quest 24 of 33Story-triggered; no automatic completion condition
Defeat the Ashenholt Army
Quest text and requirements for Defeat the Ashenholt Army
Story

Enraged by our refusal to hand over our sons and fathers to die in a foreign war, the Ashenholt army prepared to crush our resistance.

Quest 25 of 33Win the battle against the Ashenholt army
Maintain 120 Soldiers and upgrade the Lord's Manor to a Keep
Quest text and requirements for Maintain 120 Soldiers and upgrade the Lord's Manor to a Keep
Story

We were no longer subject to the whims of our powerful neighbors. We resolved that if Ashenholt returned, they would face a true kingdom, fully prepared to defend itself.

Quest 26 of 33Build the Keep and maintain at least 120 soldiers
Build a Cathedral and use it to Research Consecrated Weapons
Quest text and requirements for Build a Cathedral and use it to Research Consecrated Weapons
Story

In time, our persistent harvesting of the swamp's magics stirred an ancient evil. Forgotten souls from a lost civilization rose, semi-preserved, from the mire. Our weapons had little effect, and they were too numerous for our wizards. Only through divine might could we hope to turn them back.

Quest 27 of 33Purchase Consecrated Weapons
Upgrade the Tavern to the Dragon's Hearth and Hire Heroes
Quest text and requirements for Upgrade the Tavern to the Dragon's Hearth and Hire Heroes
Story

With our newly consecrated weapons keeping the undead at bay, the call went out for brave heroes to venture into the sunken ruins and destroy the source of the undead.

Quest 28 of 33Story-triggered; no automatic completion condition
Reach 1600 Population
Quest text and requirements for Reach 1600 Population
Story

Our heroes valiantly located and destroyed an ancient evil deep within the swamp ruins. Once more, our city flourished in peace.

Quest 29 of 33Current population at least 1600
Build a University and Prepare an Envoy
Quest text and requirements for Build a University and Prepare an Envoy
Story

For your town to remain a free and independent city, we needed to establish stronger relationships with the foreign kingdoms of Ankhet-Nar, Crimsonvale, and Ironrend, and secure their recognition of our sovereign rule.

We already enjoyed close ties with the wizards of Rubescairn, so we turned our attention to Ankhet-Nar. Prizing wealth and education, we sought to suitably impress their Matriarch.

Quest 30 of 33Story-triggered; no automatic completion condition
Build a Grand Cathedral and Prepare an Envoy
Quest text and requirements for Build a Grand Cathedral and Prepare an Envoy
Story

Impressed by our kingdom's knowledge and ingenuity, along with our High Lady's charm, the Ankhet-Nar Matriarch pledged her friendship to the rising kingdom of your town.

Next, we sought to strengthen our relationship with the Holy Kingdom of Crimsonvale, a realm built on faith and divine rule.

Quest 31 of 33Story-triggered; no automatic completion condition
Build a Royal Garrison and Prepare an Envoy
Quest text and requirements for Build a Royal Garrison and Prepare an Envoy
Story

Admiring our faith and recent victories over evil, the Monarchy of Crimsonvale was pleased to recognise your town as a sovereign kingdom.

Finally, with Ashenholt weakened and locked in an ongoing war with the Kingdom of Ironrend, an opportunity presented itself to forge a strong diplomatic bond with the Duchess of Ironrend.

Quest 32 of 33Story-triggered; no automatic completion condition
Build a Castle and Fortify the Walls with a Moat
Quest text and requirements for Build a Castle and Fortify the Walls with a Moat
Story

Leveraging our superior military might and masterful negotiations, we established a fragile peace between Ironrend and Ashenholt, winning the respect of the Ironrend Duchess herself.

Having secured the recognition of the foreign kingdoms, we prepared to crown the first King and Queen of your town. A grand castle would stand as the enduring symbol of our sovereignty.

Quest 33 of 33Build the Castle and a Moat on both sides