Housing
- Levels
- 7
Simple Dwellings
- Cost
- 1,650 wood · 600 stone · 750 food
- Reward
- Greatly increases housing capacity
Description
People can only live in tents for so long.
More Houses
- Cost
- 6,750 wood · 2,025 stone · 4,725 food
- Reward
- Greatly increases housing capacity Unlocks Alchemist Unlocks Farm
Description
Your small community has run out of places to live. Build more dwellings to house workers and their families.
More Houses
- Cost
- 15,750 wood · 15,750 stone · 6,750 gold · 9,000 iron
- Reward
- Greatly increases housing capacity
Description
Expanded residential areas to accommodate the growing population.
Houses IV
- Cost
- 76,800 wood · 76,800 stone · 38,400 gold · 57,600 iron
- Blueprint
- 2 advanced blueprint
- Reward
- Greatly increases housing capacity
Description
Sturdy homes providing comfort and space for families.
Houses V
- Cost
- 150,480 wood · 250,800 stone · 100,320 gold · 150,480 iron
- Blueprint
- 2 expert blueprint
- Reward
- Greatly increases housing capacity
Description
Well-built houses enhancing living standards in the town.
Houses VI
- Cost
- 336,960 wood · 505,440 stone · 168,480 gold · 252,720 iron · 42,120 magic
- Blueprint
- 2 master blueprint
- Reward
- Greatly increases housing capacity
Description
A network of residences supporting a thriving community.
Houses VII
- Cost
- 758,160 wood · 505,440 stone · 379,080 gold · 379,080 iron · 63,180 magic
- Blueprint
- 2 master blueprint
- Reward
- Greatly increases housing capacity
Description
Elegant residences that reflect the growing prosperity of your people and attract new settlers seeking a better life.